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Combining Sonic elements with RPG elements
I have been trying to run scenarios through my head. I really don't want to seriously interrupt the action. Maybe if I make the battles insanely fast-paced? I hated that Sonic Chronicles was slow as shit. :\
You make an excellent point, though.
You make an excellent point, though.
Combining Sonic elements with RPG elements
So, after playing Sonic Chronicles on the DS, I found myself wanting to make a Sonic RPG. However, I wanted to retain the most fundamental of Sonic elements: speed. Obviously, with a turn-based battle system, I couldn't really do much in battles, but during field exploration, I want to create something fast. I'm open to suggestions, but this is my favorite idea yet.
- You have three location types that exist on the world map: Action Stages, Adventure Fields, and Event Points.
- Event Points are simply one-time locales that proceed the story and contain a cutscene.
- Adventure Fields are simple RPG "towns" in a sense.
- Action Stages are the meat of the game, though. You play them out in traditional Sonic style. 2-D sidescroller. Jumping. Spindashing. Ring collecting. The key difference being that touching the enemy, instead of instantly defeating it will take the player into the traditional RPG battle mode.
- In essence, traditional Sonic gameplay with seamless movement into RPG-style battles.
Does the above sound good? Would you go about it differently?
- You have three location types that exist on the world map: Action Stages, Adventure Fields, and Event Points.
- Event Points are simply one-time locales that proceed the story and contain a cutscene.
- Adventure Fields are simple RPG "towns" in a sense.
- Action Stages are the meat of the game, though. You play them out in traditional Sonic style. 2-D sidescroller. Jumping. Spindashing. Ring collecting. The key difference being that touching the enemy, instead of instantly defeating it will take the player into the traditional RPG battle mode.
- In essence, traditional Sonic gameplay with seamless movement into RPG-style battles.
Does the above sound good? Would you go about it differently?
I think I just destroyed all of my RM2k3 games. Can I reverse this!?
Thanks to Vista's mighty security suckage, I decided to move my games out of my Program Files into an easier to access folder outside of the Program Files. In doing so, all of my games that have been moved to this folder FROM THE PROGRAM FILES have had all of their map data and database data reset. While all of the games I had saved outside of Program Files are still intact, the ones behind the Program Files folders have been reset. Is there a way I can return these to the Program Files and retain my previous data, or have I irreversably fucked myself?
EDIT: Unless I can find a way to reverse this, I've lost all my progress on my main project. :(
EDIT: I fixed it! Something to do with the Compatability files or something, but I was able to restore my main project!
EDIT: Unless I can find a way to reverse this, I've lost all my progress on my main project. :(
EDIT: I fixed it! Something to do with the Compatability files or something, but I was able to restore my main project!
[RM2003] Silly Little Issue in the DBS I need help with!
Oh for the love of Christ, was that seriously all that was wrong? :D I feel like an idiot, now.
I guess that's what I get for doing CBS's in my serious projects. Thank you so much XD
I guess that's what I get for doing CBS's in my serious projects. Thank you so much XD
[RM2003] Silly Little Issue in the DBS I need help with!
Okay, so I've got my game set up where equipping an item to your character will grant said character a skill. The skill is physical in nature and only costs 1 MP, but for some reason, I cannot select said skill in battle. It's greyed out and I can't select it. I have no idea why I can't use the skill either, as everything appears normal in-game. :\
EDIT: It's not skill-specific either. All of my skills that are learned through weapons are doing this. Even when I give the skill directly to the character. :\
EDIT: It's not skill-specific either. All of my skills that are learned through weapons are doing this. Even when I give the skill directly to the character. :\
The Main Character and his Dynamic in the story
The issue is that while my character would probably be best going down the Silent Protagonist route, his backstory and motives and what-have-you are too important to the story. I'll probably just keep things as they are, and just build up his relationship dynamics with the other characters.
What does it take to push you over the edge?
post=106658
Hilltop isn't so bad if you can get past the killer robots and the lava.
Don't forget the earthquakes!
The Main Character and his Dynamic in the story
So, I noticed something interesting whilst working on my project. I have these characters who have tons of unique qualities and what not that (I hope) will make them quite memorable. Besides the fact that they have unique personalities, I've been focusing more on dynamics between party members than on the character itself, so everyone should blend together very nicely, but at the same time stand-out. However, I look back at my characters... and my main character is relatively dull.
So, I tried searching for games that had this same issue. I did find tons of games that were on the opposite side of the spectrum: namely Final Fantasy VIII, where the main character is the only interesting character, with everyone else being pretty dull. Although, I did manage to find one game that my game can sort of relate to. But, at the same time, it's arguably the best RPG of all time: Chrono Trigger. You have all of these wacky, memorable characters like Robo, Magus, Ayla, and Frog. But, then there's Crono, who's just there, much like my character, only my character actually talks. At the same time he's one of the most iconic RPG characters of all time. What traits should I try to incorporate that'll make my character stand out? I mean, the player plays as him, is that really all that's necessary? Or is there more to it?
To try and stir up some discussion, do your main characters tend to be fleshed out the most, with your side characters untouched? Do your side characters tend to be wacky, awesome, memorable, etc. with your main character just kinda there? Do you try and blend the two evenly?
So, I tried searching for games that had this same issue. I did find tons of games that were on the opposite side of the spectrum: namely Final Fantasy VIII, where the main character is the only interesting character, with everyone else being pretty dull. Although, I did manage to find one game that my game can sort of relate to. But, at the same time, it's arguably the best RPG of all time: Chrono Trigger. You have all of these wacky, memorable characters like Robo, Magus, Ayla, and Frog. But, then there's Crono, who's just there, much like my character, only my character actually talks. At the same time he's one of the most iconic RPG characters of all time. What traits should I try to incorporate that'll make my character stand out? I mean, the player plays as him, is that really all that's necessary? Or is there more to it?
To try and stir up some discussion, do your main characters tend to be fleshed out the most, with your side characters untouched? Do your side characters tend to be wacky, awesome, memorable, etc. with your main character just kinda there? Do you try and blend the two evenly?















